The game has two hours of orchestral music, and several hours of procedurally-generated music.
For the characters, the team captured tens of thousands of animations-thousands for combat alone. As each line of dialogue requires the designers to implement emotions for the characters, a total of 35,000 emotions were crafted. The game includes 2,300 unique characters and 700 different pieces of clothing. The screenplay-which consists of 1.1 million words-was recorded in three different languages (110 hours of recording for each language) by 50 actors. The game features a total of 220 minutes of cutscenes. The game’s environment artist created 8,000 3D models, and, in total, placed nearly 1.5 million trees in the game world. The game’s map also grew significantly in size, from nine square kilometres to 16, with 115 quests and activities available to players. Vávra said the development team spent 740,000 “man hours” creating the game, and the team itself grew from two dozen people to over 100. In Warhorse Studios’s latest video update for Kingdom Come: Deliverance, director Daniel Vávra has revealed some impressive development statistics for the game.